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Adobe fireworks cs6 an internal error occurred free.Viewing OptionsAdobe fireworks cs6 an internal error occurred free. Troubleshoot Installation and launch errors | CS6, CS5.5, CS5
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Adobe fireworks cs6 an internal error occurred free. Cannot launch Fireworks. An Internal Error Occured.
A compendium of bugs, hidden features and other weirdnesses lurking inside the JavaScript engine used to run extensions in Adobe Fireworks. Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. There was a problem preparing your codespace, please try again. This document is a compendium of the bugs, hidden features and other weirdnesses lurking inside the JavaScript engine used to run extensions in Adobe Fireworks.
Feel free to fork this repo and contribute back your own findings. To explore the JS examples here, it's helpful to install the Fireworks Console extension. You can then enter some JS, evaluate it, and see the output. Doing so was how I discovered some of the undocumented features of the JS engine, which appears to be based on version 1. The version string in the source says "JavaScript-C 1. A number of Fireworks objects that are exposed in the JS environment look like arrays but are actually instances of the FwDict and FwArray class:.
This is why the fw. One way to work around the lack of standard Array methods is to use the underscore module in the fwlib library. Unfortunately, the in operator and hasOwnProperty method don't seem to work with instances of native Fireworks objects. The customData property on elements in a Fireworks document is extremely useful for storing extra data about the element that can then be used by a JS extension.
One surprising thing is that if you add an object or array to an element's customData and then duplicate that element, the data is shared among the duplicates. This outputs [42, "bar"] [42, "bar"] , showing that the customData on both the original and the duplicate are pointing at the same array. If you save and reopen the file, however, the two elements will be pointing at different arrays that can be updated independently.
To remove a property from customData , the best you can do is simply set it to null. Another weirdness occurs if you try to store an object on customData that contains the properties top , right , bottom , and left.
This leaves customData. It appears that Fireworks treats any object on customData with those properties as a bounds object, forces all the values to be numeric and strips off any properties beyond the four sides.
The same thing happens with an object containing x and y properties:. The pngText property of Fireworks documents is an FwDict that can be used to persistently store arbitrary data in the document.
While somewhat similar to customData , it's even more limited, as it supports storing only string values. So if you do:. Even more confusing, dom. It's only after the document is saved, closed and reopened do you discover it's been converted into a string. And to make matters worse, each property on dom. So if you think you can just stringify some data and store it, think again.
It will get cut off if it's too long. The DomStorage class offers a way to more easily store arbitrary data on dom. When the data is restored, the chunks are combined and then evaluated. You can only set the property to null. Also note that each page in a Fireworks document has its own independent pngText property. The easiest way to deal with this in an extension is just to always store data on the first page's pngText. Although usually unintended, the JavaScript syntax allows you to assign a value to a variable within the expression of an if statement.
Most JS implementations seem to store the original source text and use that to return a function's string representation, which means that comments within the function are visible in the returned string. The JS engine in Fireworks, however, seems to decompile the bytecodes to produce the string representation of a function, which means that comments are lost.
There is one case Function. If a function contains an object with a quoted property name:. There are a number of annoying bugs in the JS engine's handling of regular expressions. This code:. Calling any of these functions will either make the JS engine unstable or cause Fireworks to crash completely. In browsers, the sort method returns the sorted array, but in Fireworks, it returns undefined :. In auto shape code, you often want to refer to the nodes in one of the shape's path contours.
You might think of storing a reference to the nodes in a variable called nodes , like var nodes. Doing so will cause an exception to be thrown.
You have to use a different name for the variable, like nds. Senocular also notes this bug at the end of his list of auto shape gotchas. The elements array of a layer is indexed from the top-most element in the layer downwards. When you call dom. But passing in 0 actually toggles the lock state of the bottom-most element. So it seems like dom. To convert from the elements index to the index used by dom.
You can lock or hide a layer by doing something like dom. But if layer 1 is actually a sub-layer, then this code will throw an exception that says Could not run the script.
A parameter was incorrect. The workaround is to use the dom. Just accessing the locked , visible or disclosure properties without changing them works fine for sub-layers. Note that the disclosure property is accessed directly on the layer, like dom. If your document has multiple frames and sub-layers, then the layer named "Content" , say, may have a different index on different frames.
However, if your document has 3 frames and dom. It actually returns the third layer on the first frame. No matter which index you use for dom. The only way to work around this is to change dom.
Methods like dom. Unfortunately, the frame parameter seems to be ignored. If you call dom. The only work around is to change dom. If a Flash panel creates a new document and then calls fw. Any code that runs as a result of a JSML panel receiving an event will also trigger the error. Calling fw. One quick way is to use the files module in the fwlib repo to write out the empty file:.
Every time you enter and then exit symbol edit mode, every instance of that symbol on every page and state in the document runs its symbol script twice, first with Widget. The instance that was edited also gets one additional call with Widget. If you drag a symbol in from the Document Library panel, its symbol script code is run six times.
The first four calls happen during the drag, with Widget. If you drag a symbol in from the Common Library panel, its symbol script code is run just three times, first with Widget. If you insert a symbol with dom. Copying or pasting a symbol also calls the script twice. These unnecessary calls likely add to slowdowns in documents with large numbers of symbol instances. Usually you want the handles to move with the shape, so that it maintains its visual appearance.
But for gradients inside groups, dom. One workaround is to use dom. You will also need to pass "autoTrimImages transformAttributes" as the second parameter. The same. If those two files have the same name, Fireworks seems to confuse their icons. The only workaround is to give the auto shape files different names. So if your auto shape is called Placeholder , you could have a Placeholder.
They were standard features in version 1. It returns a JavaScript representation of the object you call it on. It's basically a poor-man's JSON, without the quoted properties.
Since you can take the string returned by toSource and pass it to eval to recreate the original object, this method provides a simple way of making a deep copy of an object:. So on Windows it would contain backslashes, and on the Mac it would contain forward slashes. Its first parameter should be the number of bytes to read, but it only ever seems to read one byte. It's better to use Files.
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